Question
A company uses a DCC exporter that produces USD, but the studio requires assets to publish with a defaultPrim, model kind, payload boundary, and standardized variant set. What is the best implementation approach?
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Practice multiple choice certification questions for NVIDIA-Certified Professional: OpenUSD Development and review the explanation after each answer.
A company uses a DCC exporter that produces USD, but the studio requires assets to publish with a defaultPrim, model kind, payload boundary, and standardized variant set. What is the best implementation approach?
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