Question
A company exports mesh UVs to USD. The material appears stretched on some faces, and inspection shows the UV primvar has vertex interpolation even though the source data is per face-vertex. What should be fixed?
Flashcard practice
Practice multiple choice certification questions for NVIDIA-Certified Professional: OpenUSD Development and review the explanation after each answer.
A company exports mesh UVs to USD. The material appears stretched on some faces, and inspection shows the UV primvar has vertex interpolation even though the source data is per face-vertex. What should be fixed?
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